1st
September 16, 2020 By: Akebono Mine (Translated by Porew & NN ), 54425 views
All 27 "Crayon Shin-chan Movie" series can be streamed for free! "Crayon Shin-chan: Honeymoon Hurricane ~The Lost Hiroshi~" appears for the first time on ABEMA

All 27 "Crayon Shin-chan Movie" series can be streamed for free! "Crayon Shin-chan: Honeymoon Hurricane ~The Lost Hiroshi~" appears for the first time on ABEMA

READ MORE
2nd
December 18, 2019 By: MoA (Translated by gyanyao & Porew ), 44276 views

From "JoJo: Golden Wind" comes business suits! Giorno & Bucciarati are ready for action!

From TV anime “JoJo's Bizarre Adventure: Golden Wind” comes blazers and pants (slacks) which can be worn together as business suits inspired by Giorno Giovanna and Bruno Bucciarati. Pre-orders are available at “Premium Bandai” until Dec. 26, 2019.

READ MORE
3rd
March 24, 2021 By: MINAMI (Translated by gyanyao & James ), 45915 views

Souryo Slot “Fucked by My Best Friend” Promo Video with the Voices of Furukawa Makoto and Yamamoto Kazuomi

READ MORE
4th
June 16, 2020 By: Takahashi Katsunori (Translated by YK & NN ), 27819 views

Which anime has the most impressive raining scenes? Weathering with You, PSYCHO-PASS, Kiki’s Delivery Service…Beautiful rain, the characters with special abilities, and stories are the important factors!

READ MORE
5th
March 27, 2020 By: Nogi Akira (Translated by gyanyao & Porew ), 27285 views

【Cosplay】Check out Okita Rinka, the new-gen cosplayer from Taiwan! Riamu from "The Idolmaster Cinderella Girls", Sakura from "Fate", and so on. Who is your favorite? 【37 photos】

READ MORE
6th
August 27, 2019 By: Koutarou Nakase (Translated by vrusshie & Matthew ), 25546 views

「BanG Dream!」 the 4th Tie-up with Lawson! In-store Broadcasting With Saaya Yamabuki and Original Goods

「BanG Dream! Girls Band Party!」 and its 4th tie-up with Lawson as of September the 3rd, has been revealed. The campaign is to give out a limited quantity of originals goods which will be sold on a first-come-first-serve basis

READ MORE
7th
June 30, 2020 By: animeanime (Translated by YaruJan & NN ), 25765 views

natsume, the Chinese cosplayer with 220,000 followers on Twitter, charms in a voluptuous costume! She is Akatsuki from "Lost Decade"

READ MORE
8th
August 28, 2019 By: Kagerou Mikazuki (Translated by Elizabeth & Jit ), 23759 views

The 2nd PV for Ahiru no Sora has been released! Don’t miss out on the hot scene featuring a freakishly tall basketball player!

The 2nd PV for TV anime Ahiru no Sora has been released and features the passionate plays of a freakishly tall basketball club member. Broadcasting information was released at the same time. The series will be aired on TV Tokyo’s channel 6 starting on October 2nd.

READ MORE
9th
December 3, 2019 By: Nogi Akira (Translated by gyanyao & Hongosz ), 23299 views

The rising star, Chinese cosplayer Kitaro shows her willingness to work in Japan!

We have interviewed Kitaro, the Chinese cosplayer who belongs to the same production as Enako, a cosplayer with top-class popularity in Japan. Here is the interview along with cosplay photos such as Elizabeth from “The Seven Deadly Sins” and Gabriel from “Monster Strike”.

READ MORE
10th
August 27, 2019 By: MoA (Translated by トナカイ(JJ) & Chris ), 22236 views

「Gundam Build Divers」 Gundam AGEII Magnum SV ver. is added to the HG series line-up! Replication of “FX Plosion” mode.

「Gundam AGEII Magnum SV ver.」 piloted by Kujo Kyoya in 『Gundam Build Divers』 gets a gunpla kit with a scale of 1/144(HG). Currently available for pre-order on Premium Bandai.

READ MORE
VIEW MORE
The 2nd PV for Ahiru no Sora has been released! Don’t miss out on the hot scene featuring a freakishly tall basketball player!

The 2nd PV for TV anime Ahiru no Sora has been released and features the passionate plays of a freakishly tall basketball club member. Broadcasting information was released at the same time. The series will be aired on TV Tokyo’s channel 6 starting on October 2nd.

1st
[Manga that changed personalities of more than 100,000 people…!?] A crazy setting raised a lot of discussions! The original author of “Fantasy Bishoujo Juniku Ojisan to” talks about “How to fulfill your ambitions”

Last time, Anime! Anime! presented the second part of the interview project with the original author and editor of "Isekai (Fantasy) Fantasy Bishoujo Juniku Ojisan to", which also won 1st place in the Access ranking! This time, it is an interview with Tsurusaki Yuu, who is in charge of the story of this work, a.k.a. "Ojiisan Fa Bimeiku", and we talked about its "distorted nature" and "interesting because the setting is crazy"! This work is an original manga serialized in the manga app "Cycomics" operated by "Cygames", which has been producing hit titles such as "Uma Musume Pretty Derby". This manga has some harsh words in the title, but with the support of enthusiastic fans, this popular title received an anime adaptation only after a year and a half after the serialization has been started! We will approach the original author's thoughts on animation and ambitions at the time of planning the popular "Fantasy Bishoujo Juniku Ojisan to"! "I'm glad" that an anime adaptation has been decided and "I think my nature was recognized by the world." ――First of all, please tell us your feelings when an anime adaptation has been decided. Tsurusaki: To be honest, "relieved" is the best. Actually, there was a discussion about animating my other manga before, but in the end, it got stuck... When I heard from the editor in charge that "An anime project has been brought in" this time, I wasn't expecting much because it might be posh again at first. Then, from the place when it was said "The probability of the release os about 30%", it gradually increased to 50% and 70%, and finally, the animation has been announced. At the time of the cast audition, when I heard how voice actors read their lines, I was very embarrassed, but I finally realized it little by little (laughs). ――At the beginning of the series, it was commented that "I want to distort someone's nature", but now that the animation has been announced, has that ambition come true? Tsurusaki: Certainly, I thought "I want to distort someone's nature" (laughs). * Episode 1 Author's comment The niche work "A slapstick romantic comedy of a 32-year-old adult man who incarnates the body of a beautiful girl in a different world and his best friend, a 32-year-old classmate who is an ideal man in glasses" has reached the point of an anime adaptation. I'm starting to think, "Wasn't it the goal?" (Laughs) ――Certainly, even now when the cast has not been announced (at the time of the interview), considering that there are more than 2000 followers on the official account, it may be distorting the nature of quite a lot of people. "Fantasy Bishoujo Juniku Ojisan to" is "The story of the heroes of the same generation sent by the team of the same generation." ――This time, let's talk about the outline of "Fantasy Bishoujo Juniku Ojisan to". The main characters, Tachibana and Jinguji, are 32 years old, so why did you set this age? Tsurusaki: Actually, since I'm about the same age when characters talk, it's easiest to imagine what they are talking about because I'm the same age myself. By the way, Ikezawa-san, the illustrator, and Ada-san, the editor in charge, are all of the same age. Perhaps because it is made by such a team of the same generation, it seems that the fans of "Fantasy Bishoujo Juniku Ojisan to" are also that old. And in fact, the background of people who are in charge of the manga and people who are in charge of the anime "Fantasy Bishoujo Juniku Ojisan to" are of the same generation (laughs). ――It really feels like a story of the main characters of the same generation by a team of the same generation! Speaking of settings, this work is quite unique among isekai titles, so please tell us the story about how this project was born! Tsurusaki: When I was discussing a new project with the editor in charge, I was asked, "Is there something in an isekai genre?" Speaking of genres, "Fantasy Bishoujo Juniku Ojisan to" is a romantic comedy, but I think I would never have released it if I was told, "Please give me a romantic comedy" (laughs). However, at first, I was reluctant to edit. When I was asked "Are there any catchphrases?", and said, "Well... a beautiful girl in a different world, old man...?" Since then, it has been serialized, and thanks to everyone, it has been well received from the beginning, but since there is no precedent for other works in terms of such setting, it is not possible to refer to something as a model. So I am experiencing the pain creating every chapter. ――Please tell us if there is a character set that Tsurusaki-san thought about, or if there is a character that behaves differently than originally expected! Tsurusaki: Well, as for the creating process, Tachibana is a character that many people, including myself, can easily empathize with, and Jinguji is a character that no one can empathize with. The character who made unexpected movements is Shuba-kun. Originally I intended to make him an underdog, but on the contrary, he has become a puppy character-like, energetic Wanwan (laughs). It wasn't like that in the initial assumption. But it's easy to move and I've grown more than I expected. On the contrary, it is Lu (the head of the elves) who does not change. My dream, when I was in elementary school, was to be a "manga artist", and when I realized it, I became an anime author together with my spouse. ――This time, I would like to ask you a little more private part. Tsurusaki-sensei, did you originally like anime? Tsurusaki: Well, I've always liked anime. My parents used to play NES when I was a child, so I played games all the time. From there, I was derived between manga and anime. When I was in elementary school, I wanted to be a manga artist. ――In terms of anime, what kind of work do you like? Tsurusaki: After all, "Neon Genesis Evangelion" is the best. Also, my personal favorites are "Haibane Renmei", "Cowboy Bebop", and "Rurouni Kenshin: Reflection". Recently, I also like season 1 of the anime "Rage of Bahamut"! ――Tsurusaki-sensei, who loves such masterpiece anime titles, can become the original anime author! By the way, what kind of encounter did you have with Ikezawa-sensei, who is in charge of drawing "Fantasy Bishoujo Juniku Ojisan to"? Tsurusaki: Actually, Ikezawa-sensei and I were classmates at the vocational school. I've loved Ikezawa-sensei's paintings since that time, and in a nutshell, the 3D effect was fascinating. Do you say that there is a vividness of standing in the world of the painting? I was aiming for a picture of that kind of style, but couldn't reach it. In that sense, I longed for it. I also like Ikezawa-sensei's paintings, but I simply fell in love with Ikezawa-sensei when I was a student... Then he confessed and we started dating, and now we are writing manga as a married couple. ――You two are a married couple! It's wonderful to be anime authors as a couple now because of your relationship since you were students! Is there any scene you are looking forward to about the anime adaptation of "Fantasy Bishoujo Juniku Ojisan to" made by these two people? Tsurusaki: Speaking of fun scenes, there is a scene where Jinguji says a long line in the part recorded in the 5th volume of the comic, but I'm really looking forward to how it will be animated I'm also looking forward to seeing what the OP and ED will look like! The next goals are "Season 2, animated movie, game!" ――The serialization by Cycomics has been announced, and the anime adaptation will be released. What is your next goal? Tsurusaki: After all, it is about "Fantasy Bishoujo Juniku Ojisan to" receiving season 2 of anime and an animated movie. I'm wondering if there will be a game after that. There aren't enough characters for "Fantasy Bishoujo Juniku Ojisan to" alone, so I wonder if we can collaborate with other works by connecting with Cygames! ――Finally, please give a message to your fans! Tsurusaki: Thank you for your continued support! ――Thank you very much! ―――― "Fantasy Bishoujo Juniku Ojisan to" is on the manga app "Cycomics". Comics 1 to 4 volumes are also on sale. Volume 5 has been released on October 18. Information about anime is being posted on official Twitter at any time. PV, teaser visual, main cast, etc. are released at 08:00 P.M. on October 18. You can also read one volume of comics for free just now. If you are interested in this article, download the app. In that case, please check the comments of the fans! Please also enjoy the article about "animation strategy" by Mr. Ada, who is in charge of editing the previous "Uncle Fa Bimeiku". The final next time will be an interview with IkezawaShin, who is in charge of drawing "Fantasy Bishoujo Juniku Ojisan to"! Please look forward to this too! !!

3rd
How will the rapid advancement of AI affect anime?: Insights from ‘Knights of Sidonia’ Director Seshita Hiroyuki and Anime Chain Founder on the Future of Creativity in the Industry

The rapid evolution of generative AI has sparked various discussions and topics. Where is the relationship between generative AI and creativity heading? Arai Mono, who is the CTO of AIHUB and is working at the intersection of entertainment and technology, and Seshita Hiroyuki, an animation director with a long career in 3DCG, discuss the future of this relationship from their perspectives. ■Profile Seshita Hiroyuki An animation director belonging to Studio KADAN. Born in 1967, he has been working in various fields of CG and VFX production since the 1980s. Seshita has directed several notable works, including "Knights of Sidonia," "Ajin: Demi-Human," "BLAME!," and the "GODZILLA" trilogy. His most recent project, "Lupin III vs. Cat's Eye," is now available on Amazon Prime Video. Additionally, Seshita contributed to CG character direction in Shinkai Makoto's "Suzume." Arai Mono Representative Director and CTO of AIHUB Co., Ltd., where he also serves as an Artist and Engineer. He has been involved in numerous startups and projects, primarily where entertainment and tech cross over, holding roles such as Project Manager, Product Manager, and Architect. Arai played a role in establishing the Japan Linux Association and the Japan Medical Association ORCA Management Organization "ORCA Project." Since founding AIHUB Co., Ltd., he has been focusing on research and development, developing use cases, social implementation of generative AI, and the fusion of responsible AI and web3 technology. He is a founding member of the Anime Chain Initiative, aiming to develop a clean foundation model for generative AI. ■The Mechanism of AI and Concerns --Director Seshita, how long has it been since you dove into the world of 3DCG? Seshita: Around 1987. I participated in a project for the Tujitsu Pavilion at the International Garden and Greenery Exposition (held in 1990), through an introduction by my vocational school teacher, Douglas Lerner. It was a part-time job in a project led by notable figures such as Dr. Nelson Max from Lawrence Livermore National Laboratory and Roman Kroitor, the co-founder of IMAX Corporation. Later, in 1989, I joined a CG production company called Links, where I ended up working on the Flora Dome (co-hosted by the Ministry of Posts and Telecommunications, NTT, and KDD) at the International Garden and Greenery Exposition. I thought "Here I go again!" (laughs). Arai: I see. At the time, I was a private secretary for Mr. Aikawa (Kiyoshi) of Omnibus Japan. I also received a lot of support from Links (laughs). In addition, I was part of a joint venture established by several companies, such as Omnibus Japan and Links. Seshita: Wow! It seems we were quite close to each other. Arai: However, I eventually moved away from 3DCG and decided to pursue development utilizing operating systems and open-source software. Currently, I work at the intersection of entertainment and tech, including AI. Seshita: I remember there being an AI boom in the 1980s as well. At that time, a workstation called Symbolics, which used LISP (a high-level language used in AI research), was popular. I remember being amazed by simulations of flock movement. It was an era with many progressive ideas, but even though the theories were fascinating, there were many environmental limitations like low machine specs that took tens of thousands of years of computation to be practical (laughs). That's why I'm so excited that AI has become so common now, and I view the various discussions positively as they are part of the process that brings practical applications closer.. Arai: The emergence of the transformer architecture in 2017 marked a turning point in the development of AI in recent years. This is one of the techniques of deep learning, that with its emergence deeply divided the history of AI into before and after its creation. In addition, current AI development also has the open-source community as its background, where the sharing of papers and the implementation of functions are carried out at an incredibly fast pace, which is another factor contributing to its incredibly rapid development. The production cycle used to take much longer. Researchers from universities and companies would write papers, which would undergo a peer-review process before being published in academic journals. Only after that, the actual products based on the research would be developed. Nowadays, papers are immediately uploaded online, and within a few days, plugins based on those papers are implemented. It's the so-called "cathedral and bazaar" model. In AI development, new things are born in a lively bazaar-like environment where individual shops gather instead of completing a huge project by stacking stones like building a cathedral. That's why it is often said that what's important for AI innovation is creating an environment where various talented people can engage with it. Against this backdrop, groundbreaking breakthroughs such as the "hierarchical merge" technique and the "ControlNet" extension have emerged. Seshita: In the world of 3DCG, Blender is certainly making its presence known as a prominent open-source software. Various ideas are constantly being realized and accumulated, stimulating each other and giving birth to new ideas. The benefits of the open-source community are being fully utilized, leading to it becoming a dominating force in the industry.. Going back to AI, there's a piece of news that caught my attention recently. The author of the novel that won the Akutagawa Prize (Kudan Rie's "Tokyoto Dojo-to" lit. Tokyo Metropolitan Sympathy Tower) mentioned that they used AI (partially). I wonder why they felt the need to reveal that information. For example, no matter how high-performance a word processor or pencil is, they are all just tools for creativity, right? AI is also one of those tools, so I thought they didn't need to specifically mention it. Arai: AI is indeed a new "pen" for creators to use. However, I think many people are anxious about the use of AI in the world because they can't tell from the outside whether that pen is really safe and reliable. Seshita: I personally want to utilize AI in some form in the future, and I've started experimenting with various things. However, when I look at the discussions surrounding AI, I'm more worried that the legal arrangements and operational morals surrounding it will move in a direction that creates a large number of new regulations and constraints, ultimately leading to a decline in the overall creativity of the community rather than AI itself. ■ The Relationship Between AI Image Generators and Anime -- In the discussions surrounding AI image generators, I think people are concerned that the AI is being trained with images on the internet without the creators' permission. Could you explain again what the training process of generative AI entails? Arai: The training process of AI image generators can be roughly divided into three stages. The first is the training of the foundation model. Here, the AI is trained with basic information, such as how the world works and human concepts. AI image generators are trained with approximately 5 billion images on the internet. Next, in the form of additional training, the AI is fed with more specific information like anime styles or photorealistic styles, which is merged with the foundation model. In the final process, called focused training, the AI is given data that can serve as a reference for the specific visuals desired. Article 30-4 of the Copyright Act does allow the use of images for at least foundation and additional training, as long as it is "use that is not intended for the enjoyment of ideas or feelings expressed in the copyrighted material." On the other hand, when it comes to the use of the generated results, regardless of the generator being AI or human, it is judged based on "similarity" and "reliance." If these two factors are present, it is recognized as copyright infringement. -- Foundation models are trained with 5 billion images? Arai: To be precise, rather than creating a dataset for training, the data is roughly put together, and problematic images, such as child pornography, are mechanically excluded, but this is not done by visually confirming of each image. Seshita: In the case of a debate about whether an image generated by an AI is "similar or not," would humans actually make that judgment? Even when humans are drawing, there are various possibilities. It could be plagiarism, homage, or even parody. It's a tough process to reach a conclusion. I have some concerns that if society moves in a direction where images that have even the slightest sense of similarity are regarded as copyright infringement, it may restrict creative activities. This lead me to think that there will be a need for an AI to assess the reliance and similarity of AI-generated images, as well as international standards, in the future If there's a seal of approval saying, "This is good to go," people can take advantage of it with confidence. Arai: The foundation models of current AI image generators are trained in a way that can't wipe away such concerns. In fact, what we're working on to clear up that problem is the development of an "AI image generator with a foundation model trained exclusively with authorized data" (Anime Chain Initiative "Anime Chain FAQ"). To prove "AI wasn't used" is an extremely challenging task since it's devil's proof, but proving "the use of safe AI" is possible. Seshita: So, the time is coming where we will also prove how anime is made, so to speak, the "origin and raw materials used to create it." Arai: I believe we need to take this approach to contain the spread of AI image generators that exploit Japanese anime and illustrations for their foundation and additional training. Seshita: It's just like food saying that they're made with organic farming or that they're not using modified crops (laughs). Arai: That's right (laughs). Seshita: However, in the case of anime, it's a collective effort by a staff of 100 to 300 people. Having a record for each output and the record being able to prove that "safe AI is being used" could be quite troublesome. Blockchain technology may help, but I'm worried that the work outside of the creative process will become a burden. Arai: Rather than having the workers do it, I think it can be done in a way that makes a record at the application and device level. Seshita: I've been thinking about using blockchain technology to reduce creators' general office work for a while now. If it can be linked at the application and device level, I believe it can be applied to "recording authorship." When using generative AI, being able to provide proof of the origins and a record of the production process will become a selling point of the product. Arai: That's right. I believe that if permission is obtained to use the images for training, a portion of the profits can be returned to the rights holders even for the use of generated results. -- Earlier, you mentioned that 5 billion images are used for training the foundation model. Will you need as many authorized images? Arai: According to the latest papers, similar results can be achieved even with 20 to 30 million images, reducing the training time to one-tenth. Also, there's been a tendency for the foundation model for generative AI to be trained to reflect Western aesthetics. It's like the difference in flavor when using different types of broth. Seshita: Broth? (laughs) Arai: Yes (laughs). The current models are forced to generate output that suits Japanese tastes. It's always better to have diverse values rather than having a single dominant culture. A generative AI tailored to Japanese content will achieve better results in generating Japanese content. Furthermore, I think that's where AI can help in spreading Japanese creativity. Seshita: From a different perspective, it's amazing that it could also lead to using AI to protect Japanese culture. Listening to you, it seems that the practical use of generative AI is much closer than I imagined, and I'm excited. I really want the day to come when I can casually use AI as my own assistant. One that doesn't say "I can't answer that" when I ask it to "Do something about the deadline" (laughs). Arai: (laughs) Seshita: I apologize for the conversation turning into sci-fi, but that's been my ideal image of AI for a long time. It doesn't have to be direct instructions, but being able to have abstract conversations and having that lead to advice or inspiration. That would be a nice creative relationship with AI.

SEE MORE ACCESS RANKINGS