1st
December 18, 2019 By: MoA (Translated by gyanyao & Porew ), 29682 views
From "JoJo: Golden Wind" comes business suits! Giorno & Bucciarati are ready for action!

From "JoJo: Golden Wind" comes business suits! Giorno & Bucciarati are ready for action!

From TV anime “JoJo's Bizarre Adventure: Golden Wind” comes blazers and pants (slacks) which can be worn together as business suits inspired by Giorno Giovanna and Bruno Bucciarati. Pre-orders are available at “Premium Bandai” until Dec. 26, 2019.

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2nd
September 16, 2020 By: Akebono Mine (Translated by Porew & NN ), 31366 views

All 27 "Crayon Shin-chan Movie" series can be streamed for free! "Crayon Shin-chan: Honeymoon Hurricane ~The Lost Hiroshi~" appears for the first time on ABEMA

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3rd
March 24, 2021 By: MINAMI (Translated by gyanyao & James ), 28221 views

Souryo Slot “Fucked by My Best Friend” Promo Video with the Voices of Furukawa Makoto and Yamamoto Kazuomi

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4th
June 16, 2020 By: Takahashi Katsunori (Translated by YK & NN ), 18979 views

Which anime has the most impressive raining scenes? Weathering with You, PSYCHO-PASS, Kiki’s Delivery Service…Beautiful rain, the characters with special abilities, and stories are the important factors!

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5th
February 19, 2020 By: Nakase Koutarou (Translated by gyanyao & Porew ), 13104 views

"Collaboration Suits" inspired by Giorno & Bucciarati from "JoJo: Golden Wind" are released!

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6th
January 16, 2020 By: MoA (Translated by YaruJan & Dale ), 13736 views

"Detective Conan" TV Anime Broadcast on Youtube every day! Official Youtube channel start

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7th
March 26, 2021 By: Akebono Mine (Translated by gyanyao & Lbin ), 12854 views

“Fly Me to the Moon” A Good Night Kiss Scene! New OVA “~SNS~” Promo Video Released! Release Date was also Announced

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8th
March 18, 2020 By: Takahashi Katsunori (Translated by Porew & Slothpaca ), 10439 views

The Bikini Model × Karate Manga, "Hagure Idol Jigokuhen" gets a Live-Action Adaptation Movie! Cut-scenes have also been released

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9th
August 27, 2019 By: Koutarou Nakase (Translated by vrusshie & Matthew ), 11092 views

「BanG Dream!」 the 4th Tie-up with Lawson! In-store Broadcasting With Saaya Yamabuki and Original Goods

「BanG Dream! Girls Band Party!」 and its 4th tie-up with Lawson as of September the 3rd, has been revealed. The campaign is to give out a limited quantity of originals goods which will be sold on a first-come-first-serve basis

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10th
March 27, 2020 By: Nogi Akira (Translated by gyanyao & Porew ), 12367 views

【Cosplay】Check out Okita Rinka, the new-gen cosplayer from Taiwan! Riamu from "The Idolmaster Cinderella Girls", Sakura from "Fate", and so on. Who is your favorite? 【37 photos】

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The 2nd PV for Ahiru no Sora has been released! Don’t miss out on the hot scene featuring a freakishly tall basketball player!

The 2nd PV for TV anime Ahiru no Sora has been released and features the passionate plays of a freakishly tall basketball club member. Broadcasting information was released at the same time. The series will be aired on TV Tokyo’s channel 6 starting on October 2nd.

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“Anime no Tane 2021” What are the challenges of animation production and human resource development in the Corona pandemic? Project Report Symposium [Report]

A symposium was held to report on the activities of "Anime no Tane 2021", a project that aims to develop human resources who will be responsible for the future of Japanese animation culture. "Anime no Tane" is the nickname of the project commissioned by the Agency for Cultural Affairs, the Japan Animations Association. The purpose of this project is to contribute to the improvement and development of the animation field in Japan by conducting practical surveys and research on how to develop animation human resources, and by promoting the evaluation and dissemination of the results of the surveys and research. From this year, they aim to pass on the skills necessary for total animation production through the production of works, not only for animators but also for production progress, CG artists, editors, and sound artists. This project consists of three main programs: the first is the "Program for Succession of Skills through Production," which aims to provide practical training through on-the-job training through the production of works that demonstrate the individuality of the four companies commissioned to produce the works; the second is a technical improvement education program for those working in the animation industry; and the third The second is a technical improvement education program for those working in the animation industry, and the third is a basic education program for applicants to the animation industry. In this symposium, the results of each program were presented in detail. In the report on the results of the Technology Transfer Program, short animations produced by the four participating groups were screened, and each group gave a presentation on how they had implemented and educated themselves. IMAGICA Lab., which produced "DELIVER POLICE", set the goal of learning the five items that are considered important in animation production. They learned the following five things through practice and classroom lectures: "learning human movement from actors", "accurately grasping the intentions of the storyboard and being able to add acting and expression", "having a perspective on work processes other than their own", "working while understanding the meaning of directing instructions", "drawing director's correction instructions, etc., and acquiring digital knowledge through cooperation with digital video". They interviewed the martial arts organization Krav Maga Japan and recorded a demonstration of the action. They observed in detail how the body moves and the center of gravity shifts, and drew the images. They also took on the challenge of digital original drawing and video work to improve the efficiency of drawing and material transportation. They aimed to ensure the quality of his work by using vector data that does not produce rough lines even when enlarged. The next presenter, Usagi-Oh Corporation, the creator of "Honey Suicide Machine," said that their goal was to present a new way of making animation. The three themes for this project were "Succession", "Innovation", and "Transparency". The young and senior animators worked in pairs, and the close communication made it possible for them to pass on their skills smoothly. On the other hand, there was an aspect that they felt was not easy to train remotely with people who were meeting each other for the first time. For the second theme, "Innovation," they used the free 3D tool Blender. The project was created with the aim of optimizing production and cost for a small number of people. Although they struggled with some aspects of Blender's unique specifications, they felt that the advantages outweighed the disadvantages, such as the low cost due to its free nature, the wide variety of add-ons, and the ease of comparing multiple takes. As for the third point, "transparency," they said that they plan to disclose all documents and data related to this production, and they hope that the training will be used as a reference to pass on the techniques. The third organization, Orange Co., Ltd. produced "HOME! This project focused on the training of animators and modelers, and they incorporated motion capture and tackled issues such as how to convert the movements of real people into CG animation. Many of the staff members were new to the challenge of character acting, so they were instructed on the process of how to add movement and how to make it look like animation, and even those who were new to the challenge were able to give shape to their work in a short period of time. For the training of the modelers, they used Blender, which has various advantages such as light processing, the ability to redo after setup, and non-destructive operations. One male character and one female character appear in this work. The male character is realistically sculpted, while the female character is designed in an anime style, and the challenge was to create different types of modeling. The female character with the anime design was by far the most difficult to model, requiring a lot of adjustments to make it work even with an aori or vertical composition. The last presentation was by Tsumugi Akita Anime Lab, which produced "Ryusatsu no Kyokotsu". The goal was to create a new style of animation while maintaining the best parts of traditional animation. What was unique about the company's attempt was that they drew the whole body acting without being bound by cut frames. They drew the whole body and decided the frame later. This helped them understand the shifting of the center of gravity of the whole body, which led to the improvement of their technical skills. Also, by deciding on the frame after drawing the whole body, it is possible to bring to the animation scene the feeling of watching the actor's performance and deciding on the frame on the spot, just like on the set of a live-action film. They also had the animators themselves operate the 3DCG backgrounds to deepen their understanding of the layout and camera angles. These attempts were based on the idea of training staff to be aware of the final screen creation. Some of the staff members were not good at drawing with an awareness of things like feet outside the frame, and they felt that this method promoted their understanding of such movements and improved their technical skills. In the latter half of the symposium, there was a presentation of the results of the technical improvement education program for those working in the animation industry and the basic education program for those applying to the industry. Until the year before last, this program was only for young animators. This year, however, the program was expanded to include all workers in the animation industry, and any occupation can participate. In order to prevent the spread of the coronavirus, this year's course was conducted online via video distribution. This has resulted in a significant increase in the number of participants, with a total of nearly 2,000 people viewing the videos. The course was generally well-received for its easy-to-understand content and the fact that it was possible to participate even from rural areas, but there were some complaints from participants about the lack of practical guidance. In addition, the basic education program for industry aspirants also adopted an online format and conducted a hybrid workshop with face-to-face sessions in collaboration with local educational institutions to explore new ways of workshops during the corona pandemic. Finally, Kawaguchi Yoshitaka, the chairman of the "Anime no Tane 2021" development committee, summarized the project. He praised the fact that each of the four groups that worked on the project had an awareness of the issues that would affect animation production in the future. Each of the four groups is taking a different approach to digitalization, and we can expect to see a variety of animation production methods in the future. He concluded the symposium with his outlook that it would be necessary to create an environment where both newcomers and veterans could learn in a flat manner.

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What is the Position of the Japanese Animation Industry in the World – Conditions for Creating Animation that Draws Global Sympathy and Overseas Development under the Covid-19 situation [Report]

The Tokyo Metropolitan Government has started the "Overseas Advancement Step-up Program" again this year as an opportunity to learn business knowledge and skills in order to support overseas advancements of animation-related businesses in Tokyo. The online program consists of six sessions, four seminars and two workshops, and will continue on to the "Tokyo Animation Pitch Grand Prix" in February 2022. The first seminar, "Seminar A: Introductory Session," was held on September 24 and focused on the theme of "Overseas Development under the Covid-19 situation. The speakers were Sudo Tadashi, who established the anime information website "Anime! Anime!" in 2004 and is now an independent journalist engaged in reporting and writing about animation, Imata Susumu, President and Representative Director at ViacomCBS Networks Japan G.K. and Chris Rose, head of the internal and external animation development and production teams at Nickelodeon International and VIS KIDS. Here is a report on the seminar, where they discussed the current position of Japanese animation in the world and what kind of animation works are accepted internationally. With the expansion of overseas markets, the Japanese animation industry is "leading by one or two lengths." The first speaker was animation journalist Sudo. He talked about the current situation of the animation industry in Japan and abroad under the theme of "Overseas Animation Market in the New Era: How has it changed since the Covid-19?" First of all, Sudo introduced the current situation of the domestic animation industry, which has recorded a growth rate of 128% over the past 20 years, and the reason behind this is the overseas market. Speaking about the fact that it is difficult to realize the growth in Japan, he stated that "in terms of a number of people, more than half of the viewers of Japanese anime are overseas," as the licensing business in overseas markets, such as distribution rights for streaming services, is major support. However, among the growing overseas markets, the situation is changing in the Chinese market, where the growth is becoming smaller due to the tightening of regulations on expression and the elimination of competition in buying video distribution platforms due to oligopoly. He analyzed that the reason for the continued growth is due to sales related to game licensing and the influence of emerging markets such as the Middle East, Southeast Asia, and Central and South America, which were not previously associated with the market, and in addition to buying programs, there has been an increase in the number of cases where programs have been picked up by "Hollywood majors," such as production investment, anime adaptations in their own countries, and live-action films. While the market is expanding in this way, there is clearly a shortage of animation production companies, and more and more animation is being produced by foreign studios. However, there is still a high demand for domestic brand-name studios that have established stable quality and popularity, and Sudo predicted that "companies that can produce high-quality animation will be in a better position and will be able to negotiate more aggressively." From here, the topic shifted to "What is the overseas business of animation?" He spoke about the importance of considering what fields you are good at and what you can do, especially under the Covid-19 situation, and introduced "five ways to find business partners overseas." The five methods are: "1. Personal dealings (connections/introductions)," "2. Overseas film markets (international trade fairs)," "3. Domestic trade fairs, 4. Seminars/Matching events/Business tours," and "5. Anime/Comic conventions." Of these, personal dealings that have already gained a sense of trust are highly attractive, but difficult for newcomers to enter the industry, and the most effective way to acquire new business partners is through "2. Overseas film markets (international trade fairs)." Turning to the overseas animation industry, he introduced, although it is difficult to compare simple figures, there is no doubt that it continues to expand globally, and the influence of video distribution platforms, in particular, is remarkable. In the past, anime fans of the adult generation were considered the core layer, but now they tend to prefer popular works, and it seems that it is changing to "adults also enjoy anime as entertainment." The strength of Japanese animation in such a situation where foreign animation is gaining momentum lies in the simple power of the original work, which continues to produce highly recognized global IP, and the established business model of marketing to fans. Although the situation that could be called a monopoly is already crumbling, Sudo described the current situation as "leading by one or two lengths." At the end of the session, he mentioned the impact of the Covid-19 on the animation industry. Although production delays have almost returned to normal, the postponement of movie releases and broadcasts has been occurring and is affecting promotions. He said that the most affected area was the event and live performance industry, which had been a very growing field in the past few years, and that it must have been hit hard. International trade fairs are still being postponed or canceled one after another, and there is a great possibility that business opportunities that would have been created through face-to-face meetings are being lost when they are held virtually. At the same time, however, there are some advantages that only online can offer, such as reduced participation costs and increased opportunities, and Sudo predicted that "virtual trade shows" will remain even after the effects of Covid-19 have subsided. Based on this, he concluded his lecture by saying that we need to look into the development of businesses that utilize online as well as trade fairs. What are the "three pillars" that make Nickelodeon's work resonate internationally? The next session was about "the development and pitch of your works and projects. Let's take a look at animation with Nickelodeon". First, Imata Susumu, President and Representative Director of ViacomCBS Networks Japan, appeared as a speaker. He introduced the brand of ViacomCBS Networks, which has a total of 4.2 billion households, 44 languages in 184 countries, and 1.7 billion social fans. In addition to the terrestrial broadcast of "SpongeBob", one of the representative works in Japan, and its development through VOD and online TV, it was also mentioned that the "Nickelodeon" brand introduced this time is a channel that targets a wide range of children from preschoolers to school children. Chris Rose, head of the animation development and production teams both inside and outside of Nickelodeon International and VIS KIDS, appeared on the recorded video to talk about the concept and background of the brand's many innovative and global works. Chris began by describing how reflecting the world of children, their primary target audience, in their productions "has been and always will be essential to their content," and that they are constantly doing research to stay true to that mission. Children want their TV shows to reflect who they are, so they are focusing on making sure that everyone can be replaced by diverse content. He also introduced a number of guidelines for their approach when creating content, such as the fact that Nickelodeon has already been a successful TV animation brand for over 40 years, but now they are conscious of developing their content on multiple platforms at the same time, such as online streaming, to meet their needs. Nickelodeon has been collaborating with kids' content creators around the world to significantly evolve its model. Policies for original series are in place on each continent, and we will focus on three ongoing series in Asia, "DEER SQUAD," "The Twisted Timeline of Sammy & Raj," and "SHARKDOG," as great examples of productions that succeed globally while collaborating with local partners. The first film introduced was "DEER SQUAD," a scenario written in England and produced by a Chinese studio. The four deer characters in the film were originally popular mascots, but evolved from the idea that they could be the stars of an animated TV show. One of the features of this work is that it has a deeper scenario than the usual works for preschoolers, where the universal composition of "good and evil" leads to learning about social feelings and awareness of environmental issues. The next topic was "The Twisted Timeline of Sammy & Raj," which is based on an idea from an intern at Nickelodeon India and is scheduled to air in 2022. There are a huge number of studios in India, and this was introduced as a promising work to prove that India can produce world-class works. The outline of the work is a slapstick drama about two boys who get an app to manipulate time, but the app is just a trigger for the story, and the main theme is designed to be familiar to children, such as "family connections." Chris, the head writer, and the animators attended a creative workshop in Mumbai to share the same vision for the film, and they were able to create a story that is easy to relate to for children all over the world, with a child as the main character, while mixing elements that are popular in India, such as a three-generation family and humorous slapstick. The last one is "SHARKDOG," developed in collaboration with a Singaporean studio and streamed by Netflix. 10-year-old Max meets a creature that is half canine and half shark, with the script written in the US and the animation and storyboarding done in Singapore. Chris had high hopes for this innovative take on the traditional pet story, describing it as "a comical sensibility that everyone around the world can relate to, which is exactly what Nickelodeon is looking for." According to Chris, the characteristics of these Nickelodeon productions are that they are "child-friendly and appear universal based on children's lives and experiences." He also introduced the three pillars that Nickelodeon always talks about when developing a script: "Broad," "Simple," and "Emotional." "Broad" refers to content that has universal appeal to all viewers, such as slapstick comedy and fun characters. "Simple" means that the premise can be easily explained, such as what makes it unique, real-life issues that children can relate to, or a happy ending. And "Emotional" includes not only friendship, teamwork, and character interaction, but also the viewer's interaction with the characters. At the end of the session, Chris answered questions that were sent in beforehand, and introduced some important points to consider when promoting your idea. He concluded the seminar by saying that he is always looking forward to exciting ideas to create Nickelodeon content together. Upcoming seminars The "Overseas Expansion Step-up Program" is a program to learn the skills necessary for overseas expansion. The third seminar will be held on October 29 and the fourth on November 10. Workshops are also scheduled to be held on November 25 and November 30. You can participate in each session by applying through the website up to two business days in advance, and the cost is free.

3rd
Bushiroad acquired Social Info, and established a Vtuber office. What are they aiming for? (Report)

Bushiroad held "Bushiroad Group DX Announcement" somewhere in Tokyo on Aug. 26. Bushiroad has been expanding various business of TCG, live events, wrestling production, character contents, including "BanG Dream!", and others. "Bushiroad Group DX Announcement" focused on the business related to online media (Digital Transformation), and announced the actual status and outlook. ■Announcement 1 "Concerning the acquisition of Social Info" Bushiroad will acquire a 100% stake in Social Info, which COLOPL owns, as of Sep. 1. Social Info operates a news media "Social Game Info" to feature the trend of the social game industry and new releases, and "Anime Recorder" to feature news about anime or voice actors. Hashimoto Yoshitaka, the CEO of Bushiroad, talks about the purpose of acquiring the two media. "Our company owns an advertising agency 'Bushiroad Move'. By acquiring Social Info, we would like to expand the business of Bushiroad Move, and help other companies in this industry to promote their business. We will not share biased information in favor of Bushiroad. We would like to stimulate our industry together, and promise that we will ensure the neutrality as a media." Nemoto Yuuki, an employee at Bushiroad, has been appointed as the CEO of Social Info. He is a producer of "BanG Dream!" project, and will continue to be responsible for it. ■Announcement 2 "Concerning the partnership with Linga Franca" Linga Franca operates the manga application "Manga Doa", which offers more than 7000 works. Bushiroad will acquire a 50% stake in Linga Franca, and form a capital alliance. Bushiroad, which has been issuing a paper-based media "Monthly Bushiroad", launched the e-book business, which is also a new approach as "the acquisition of Social Info". They will expandbusiness in consideration of today's trend that the sales of e-books have been increasing. Hashimoto talks about the purpose, saying, "This means we secured a bookshelf at an e-book store." To ensure a bookshelf at a book store enables them to advertise their own products, to publish various works, and to try new attempts. Bushiroad will produce its own new comics, and develop its entertainment business in cooperation of IG Port, a parent company of Linga Franca. As a first step, the comic adaptation of "Assault Lily" will be exclusively released in advance of its TV anime to be broadcast from Oct. Shinpuku Kyohei, the CEO of Linga Franca talks about the partnership. "We have already developed and published a little rich content called voice comic from Aug. 1 in cooperation with Bushiroad. This is a service to enable you to read a fully voiced manga, which is the first attempt in this industry, I think. I hope our 2nd, 3rd attempt can also develop a new market in cooperation with Bushiroad." ■Vtuber Office has been established. From the MOG(Mobile Online Game) department, new social games including "Assault Lily Last Bullet", "D4DJ Groovy Mix", "ARGONAVIS from BanG Dream! AAside", and others will be offered. The TCG department prepared an environment, and built "Bushiroad Remote FIght", a system for network play, using Discord. The new platform enables you to battle against players all around the world by capturing information from a paper card with a camera. As for live performances and wrestling production, Bushiroad will try to offer more opportunities to enjoy them by using the knowledge they've learned through holding exclusively online events. Specifically, in addition to the event at a venue, they will offer online live streaming with a fixed camera, live streaming at theaters, and delivering archived videos. These services will be offered for a fee. They are also considering a live streaming all over the world, using simultaneous interpretation. In the future, the cast will advance to the world. Furthermore, Bushiroad established a Vtuber office "Irodori Post". They will place more importance on character contents by pursuing characteristics, and create new IP even though Vtuber industry tends to focus on the talent. They are currently having an audition, and the second round will begin. ■Event "Bushiroad Game Festival" will be held! The event will be held online and offline starting Sat, Sep. 19 to Wed, Sep. 30. Bushiroad's applications and TCG will be gathered together including "Assault Lily Last Bullet" and "D4DJ Groovy Mix", which will be delivered soon. In the end, Hashimoto talked about the outlook with his enthusiasm, saying "We will take all measures to prevent spreading of infection and hold an event at a venue. By combining online and offline events, we will develop a strategy to complete media mix by ourselves."

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